CHAMPION
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Naraka World Championship

Naraka World
Championship

Global Tournament Environment & Lighting Design

Role
Environment Artist
Engine
Unreal Engine 4
Year
2024
Studio
NetEase Games
Project
Naraka Bladepoint
Event
World Championship
My Role
Environment Artist / Lighting

World-Class
Tournament Visuals

The Naraka Bladepoint World Championship required an environment that matched the global scale of the tournament. I designed atmospheric lighting that elevated the competitive tension while showcasing the game's signature visual identity.

The lighting design balanced dramatic shadows with vibrant accent colors, creating a stage worthy of world-class competition. Every light source was carefully placed to enhance the broadcast presentation and highlight player performances.

Esports Lighting Atmosphere Broadcast UE4

Video
Showcase

Technical
Breakdown

Lighting Design
Created a multi-layered lighting system combining dynamic global illumination with carefully placed accent lights to build tension and visual hierarchy.
Atmospheric Effects
Implemented volumetric fog, god rays, and particle systems to add depth and drama to the championship environment.
Broadcast Optimization
Optimized all visual elements for multiple camera angles and real-time broadcast requirements without compromising visual quality.