PLQKSSST ART
PLQKSSST ART Hero

PLQKSSST
ART

Where worlds begin

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Personal
Profile

I specialize in the entire process of environmental art creation, excelling at transforming concept designs into interactive, immersive scenes. From macro-level world-building to micro-level material details, I am dedicated to creating digital spaces with narrative tension and visual impact within the Unreal Engine.

Core involvement in NetEase Games esports projects including Naraka: Bladepoint, Identity V, Justice Online, and Fantasy Westward Journey, responsible for the environment construction, lighting atmosphere, and dynamic effects implementation of key scenes.

Proficient in Unreal Engine, with in-depth understanding of Nanite, Lumen, world partitioning, and cinematic sequence systems. I combine traditional art fundamentals with cutting-edge technology to create vibrant environments and animations. I excel at using AI to create practical and efficient scenes.

Disciplines

01

Environment Design

Creating immersive 3D environments from blockout to final polish. Specializing in modular asset workflows, terrain sculpting, and composition that guides the player naturally through the world.

02

Lighting & Mood

Crafting atmospheric lighting using Lumen global illumination. From golden hour landscapes to eerie underground caverns, lighting sets the emotional tone of every scene.

03

Material & Texture

Developing physically-based materials in Substance Designer and Painter. Creating tileable textures, trim sheets, and material instances that bring surfaces to life at any viewing distance.

04

Motion Effects

Niagara particle system · Vertex Shader procedural animation · Atmospheric dynamic storytelling. It uses dynamic visuals to construct spatial emotions, allowing the scene to breathe and letting the atmosphere take precedence.

05

AI+ Engine Full Process

Proficiently utilize AI toolchains (Midjourney/Stable Diffusion/ChatGPT, etc.) for initial visual exploration and narrative structuring, then import into UE5 for high-fidelity implementation. This shortens the exploration cycle, expands creative boundaries, and allows technology to serve the narrative.

06

Cinematic Sequences

Creating in-engine cinematics and virtual production environments. Combining Sequencer, post-processing, and camera work to deliver film-quality real-time visuals.

10
Years Experience
40
Projects Shipped
4
Companies
4
Awards

Selected
Work

Work
Experience

2022
NetEase Games
Senior Environment Artist — AR Team Leader of the Competition
2021
Shenzhen iSoftStone
Senior Environment Artist — AR Team Leader (Outsourced to Huawei)
2020
Shenzhen Radio and Television Station
Environment Artist
2017
Shenzhen 3D Space
Junior Environment Artist & VFX

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